Break through all eight walls | |
Get caught by a Guard | |
Some doors have traps behind them |
There is a row of eight walls, one behind the other, each with eight doors. Some of the doors can be broken through, but the others are boarded up.
The contestant has to run full-speed at a door. If it's a breakable door they will burst through it and move on to the next wall. If they choose a wrong door, which is solid, they will bounce straight off and must choose another.
Not all of the wrong doors are solid. Some will let them through but have a net fixed behind to trap the contestant.
Laying in wait somewhere behind the further walls are two Guards. Contestants need to move as quickly as they can, as if a Guard catches them they'll have their faces covered in blue paint and will have lost the game.
If a contestant makes it through all eight walls, without being caught by a Guard, they win the game.
Played
1
time; in episode:
4
Additions
Ep# |
4 |
Mystic Mug
The final few contestants will receive a "lucky" colour or number from a fortune teller. This may (...or may not) help them in choosing which doors to pick. |
• | This version of Knock Knock is based on the second version from the original series, a starting game, in which all contestants played at the same time and could keep attempting to break through doors until they found the right ones. |