|End on the finish platform|
|Fall into the water or run out of time|
|The Ninja Skeleton is on your tail|
This is a timed game. The contestants has two minutes to cross the obstacles and reach the finish platform.
They begin on a floating platform in the middle of a lake. When Shahkrit blows his whistle, the contestant must run across a walkway and climb two sets of steps to reach the Daruma Bridge. This is made up of four posts topped with giant darumas, each followed by a narrow wobbly footbridge. The contestant must climb over the four darumas, using the rope ladders strapped to them, and cross the four bridges to reach the midway platform.
To make this harder, and to force the contestantsto move quicker, a guard will chase them across the bridge and attempt to push them off.
Next there are two planks, both rotating around in the same direction in the air. The contestant has to jump onto the first one, ride it around until it meets up with the second plank and leap across. They then have to ride this second plank around to reach the finish platform.
If the contestant can jump onto the finish platform before the two minute timer is up they win the game.
times; in episodes:
2, 4, 13, 15, 17, 19, 22-23, 27, 33-34, 37, 39, 43-44, 47, 55, 57
There is no time limit. A fighter sits on the end of the second rotating plank. Contestants must knock him off to be able to continue.
|•||The Ninja Skeleton guard wasn't added until episode 13. In the game's first two appearances the contestants were left alone to cross the Daruma Bridge.|
|•||Berry Bayou is a combination of obstacles from two games from the original Takeshi's Castle - Bridge Ball and Bridge the Gap. With some Blueberry Hill darumas added for good measure!|
|•||Berry Bayou was actually played during the filming of the first episode, but it was cut from the broadcast.|